

Playable at Level 4, the Man at Arms is the best unit for beginners to use while still being able to influence the battle. The undisputed best subclass of the Footman is the Man at Arms. So, the Field Engineer ranks as the second-best Footman subclass in Chivalry II. The Field Engineer beats the Poleman to second place primarily because of the huge impact an effective Field Engineer can have on the battlefield compared to the Poleman. Furthermore, the Field Engineer can also deal 100 per cent extra damage to breakables, enabling you to forge paths through enemy defences with ease.

Reviving teammates will heal you for 25 per cent of your health, so be aware of your allies running into trouble. This subclass benefits from some fairly strong support buffs to add to their chest of defensive structures. Unlocked at level seven, the Field Engineer is definitely for the more experienced players to try due to the more complex playstyle needed to succeed as this subclass.

The Field Engineer has one of the most niche builds in Chivalry II this unit lives and breathes to support the army on the battlefield. Still, due to their user-friendliness, it seems to make their builds among the more basic in the game, which leaves the Poleman in third place for the best Footman subclasses in Chivalry II. The Poleman’s weapons allow you to get involved without leaving yourself vulnerable, and its survivability is increased dramatically by the Bandage Kit. This unit is a good starting point for beginners to get to grips with the game. The Poleman can also lay down Spike Traps to slow down the enemy, furthering their ability as a support unit. The combination of special attacks and sprint damage boost make the Poleman great for charging into the enemy lines and breaking their formations, all while adding support to your team via Bandage Kits.
